Thankfully, that mode is just the tip of the iceberg. The story mode is excellent, though a bit short.
The villainous Superman has been imprisoned, but a world-ending threat has arrived, leaving Batman and his supporters having to choose between setting him free or watching the world burn. The excellent story mode from the first title returns, with even better animations (the facial animations in the cutscenes are some of the best in the business) and a plot that picks up where the last game left off. Story modes, eternal single-player challenges, tons of unlockable content - the game is a casual gamer’s paradise. Its recently-released sequel revisits that world - and its focus - but takes the single-player content and ramps it up to 11.
That game focused heavily on casual and single-player appeal, offering a plethora of local ladder modes and unlockables. “Injustice 2” is the follow-up to the studio’s 2013 smash hit “Injustice: Gods Among Us,” a game that threw some of DC Comics’ best-known characters into a world in which Superman, once a paragon of honor and virtue, becomes a despot. The “Mortal Kombat” developer has diverged even further from Capcom’s fighting philosophy than it had in the past by making its two flagship titles, the aforementioned “Kombat” and the superhero-infused “Injustice,” casual-friendly, single-player extravaganzas. That’s where NetherRealms Studios comes in. Not everybody enjoys having to learn 87 hit combos or the nuances of frame data in order to compete, though. Capcom” retain a healthy casual following, they’re primarily aimed at competitive multiplayer gaming. While games like “Street Fighter V” and “Marvel vs.